Twin Cities campus

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Twin Cities Campus

Apparel Design B.S.

DESGN GARP Administration
College of Design
  • Program Type: Baccalaureate
  • Requirements for this program are current for Fall 2024
  • Required credits to graduate with this degree: 120
  • Required credits within the major: 75
  • Degree: Bachelor of Science
Apparel design students learn to design, produce, and market apparel and wearable products by developing the creative thinking and technical expertise to address contemporary issues while using industry technologies, communicating design ideas, and gaining an understanding of the domestic and global apparel industry. The program incorporates custom design and industry production approaches and trains designers to create products that effectively address both fashion and function. The program focuses on a research-based design process used by many design industries, and courses incorporate industry-sponsored projects and community service projects. Studio courses replicate the professional working methods of apparel designers. In addition to providing a strong liberal arts curriculum, courses offer essential background in fashion history, trends, consumer behavior, and social and cultural meanings of apparel. A required internship and mentor experience provides students with professional experience. A capstone project presents students' achievements to the professional community. Graduates of the program work in various settings, including entrepreneurship, product development and quality assurance for large retail companies, product design for small and large manufacturers, protective clothing and wearable technology design, theater and film design, and custom design.
Program Delivery
This program is available:
  • via classroom (the majority of instruction is face-to-face)
Admission Requirements
A GPA above 2.0 is preferred for the following:
  • 2.50 already admitted to the degree-granting college
  • 2.50 transferring from another University of Minnesota college
  • 2.50 transferring from outside the University
For information about University of Minnesota admission requirements, visit the Office of Admissions website.
General Requirements
All students in baccalaureate degree programs are required to complete general University and college requirements including writing and liberal education courses. For more information about University-wide requirements, see the liberal education requirements. Required courses for the major, minor or certificate in which a student receives a D grade (with or without plus or minus) do not count toward the major, minor or certificate (including transfer courses).
Program Requirements
At least 15-20 upper division credits in the major must be taken at the University of Minnesota Twin Cities campus. (17 upper division credits for the Fashion Design; 15 for Technical Design; 20 upper division credits for the Fashion+Technical Design sub-plan) To complete the major, students take a series of design studio courses based on the selected sub-plan and a set of major-specific supporting courses. They are also encouraged to use the liberal education categories to explore multicultural themes and to strengthen knowledge that supports their major coursework.
Major Courses
ADES 1221 - Introduction to Soft Goods Fabrication (3.0 cr)
ADES 2213 - Textile Product Analysis (4.0 cr)
ADES 2214 - Softlines Analysis (3.0 cr)
ADES 2221 - Design in 3 Dimensions (4.0 cr)
ADES 4215 - Product Development: Softlines (4.0 cr)
ADES 4218W - Fashion, Design, and the Global Industry [WI] (3.0 cr)
ADES 4225 - Apparel Design Studio V (4.0 cr)
DES 2101 - Design and Visual Presentation (3.0 cr)
DES 2701 - Creative Design Methods (3.0 cr)
GDES 1311 - Foundations: Drawing and Design in Two and Three Dimensions (4.0 cr)
RM 1201 - Fashion, Ethics, and Consumption [CIV] (3.0 cr)
Upper Division Writing Intensive within the major
Students are required to take one upper division writing intensive course within the major. If that requirement has not been satisfied within the core major requirements, students must choose one course from the following list. Some of these courses may also fulfill other major requirements.
Take 0 - 1 course(s) from the following:
· ADES 3224W - Functional Clothing Design [WI] (4.0 cr)
· ADES 4218W - Fashion, Design, and the Global Industry [WI] (3.0 cr)
· RM 4212W - Dress, Society, and Culture [WI] (3.0 cr)
Program Sub-plans
Students are required to complete one of the following sub-plans.
Fashion Design
Focus on research-based development of creative design concepts. Developing cohesive collections and assortments, trend analysis and forecasting, and rendering fashion products in 2 and 3 dimensions.
Fashion Design
Focus on research-based development of creative design concepts. Developing cohesive collections and assortments, trend analysis and forecasting, and rendering fashion products in 2 and 3 dimensions.
ADES 2211 - Fashion Illustration and Portfolio Development (4.0 cr)
ADES 3121 - History of Fashion, 19th to 21st Century (3.0 cr)
ADES 3217 - Fashion: Trends and Communication (3.0 cr)
ADES 3226 - Collection Development (4.0 cr)
RM 4212W - Dress, Society, and Culture [WI] (3.0 cr)
Major Electives
Take 20 or more credit(s) from the following:
· ADES 2222 - Apparel Design Studio II (4.0 cr)
· ADES 3196 - Field Study: National or International (1.0-10.0 cr)
· ADES 3223 - Apparel Design Studio III (4.0 cr)
· ADES 3224W - Functional Clothing Design [WI] (4.0 cr)
· ADES 3227 - Design for Manufacturing (4.0 cr)
· ADES 4196 - Internship in Apparel Design (1.0-4.0 cr)
· DES 3141 - Technology, Design, and Society [TS] (3.0 cr)
· DES 3201 - Career and Internship Preparation for Design (1.0 cr)
· DES 3309 - Storytelling and Design (3.0 cr)
· DES 3311 - Travels in Typography (3.0 cr)
· DES 3321 - Furniture Design: Exploration (3.0 cr)
· DES 3331 - Street Life Urban Design Seminar (3.0 cr)
· DES 4165 - Design and Globalization [DSJ] (3.0 cr)
· DES 4322 - Furniture Design, Practice (4.0 cr)
· DES 5185 - Human Factors in Design (3.0 cr)
· DES 5188 - Anthropometrics, Sizing & Fit (4.0 cr)
· DES 5901 - Principles of Wearable Technology (2.0 cr)
· DES 5902 - Wearable Technology Laboratory Practicum (2.0 cr)
· GDES 1312 - Foundations: Color and Design in Two and Three Dimensions (4.0 cr)
· GDES 3312 - Color and Form in Surface Design (4.0 cr)
· GDES 3353 - Packaging and Display (3.0 cr)
· PDES 3705 - History and Future of Product Design (3.0 cr)
· PDES 3711 - Product Innovation Lab (4.0 cr)
· RM 2215 - Introduction to Retail Merchandising (3.0 cr)
· RM 3124 - Consumers of Design (3.0 cr)
· RM 3242 - Retail Buying (3.0 cr)
· RM 4217 - International Retail Markets [GP] (3.0 cr)
· RM 4235 - Data Driven Retail (3.0 cr)
· RM 4248 - Creative Leadership in Retailing (3.0 cr)
· TH 5530 - Costume Design (3.0 cr)
· TH 5580 - Costume Technology (3.0 cr)
Technical Design
Focus on technical development of apparel and soft products. Patternmaking and assembly in stretch (knits) and non-stretch (wovens) fabrics. Design for manufacturing, sizing and fit, and design of functional wearable products.
Technical Design
Focus on technical development of apparel and soft products. Patternmaking and assembly in stretch (knits) and non-stretch (wovens) fabrics. Design for manufacturing, sizing and fit, and design of functional wearable products.
ADES 2222 - Apparel Design Studio II (4.0 cr)
ADES 3223 - Apparel Design Studio III (4.0 cr)
ADES 3224W - Functional Clothing Design [WI] (4.0 cr)
ADES 3227 - Design for Manufacturing (4.0 cr)
DES 5188 - Anthropometrics, Sizing & Fit (4.0 cr)
Major Electives
Focus on research-based development of creative design concepts. Developing cohesive collections and assortments, trend analysis and forecasting, and rendering fashion products in 2 and 3 dimensions.
Take 17 or more credit(s) from the following:
· ADES 2211 - Fashion Illustration and Portfolio Development (4.0 cr)
· ADES 3121 - History of Fashion, 19th to 21st Century (3.0 cr)
· ADES 3196 - Field Study: National or International (1.0-10.0 cr)
· ADES 3217 - Fashion: Trends and Communication (3.0 cr)
· ADES 3226 - Collection Development (4.0 cr)
· ADES 4196 - Internship in Apparel Design (1.0-4.0 cr)
· DES 3141 - Technology, Design, and Society [TS] (3.0 cr)
· DES 3201 - Career and Internship Preparation for Design (1.0 cr)
· DES 3309 - Storytelling and Design (3.0 cr)
· DES 3311 - Travels in Typography (3.0 cr)
· DES 3321 - Furniture Design: Exploration (3.0 cr)
· DES 3331 - Street Life Urban Design Seminar (3.0 cr)
· DES 3351 - Phenomenon of Everyday Design (3.0 cr)
· DES 4165 - Design and Globalization [DSJ] (3.0 cr)
· DES 4322 - Furniture Design, Practice (4.0 cr)
· DES 5185 - Human Factors in Design (3.0 cr)
· DES 5901 - Principles of Wearable Technology (2.0 cr)
· DES 5902 - Wearable Technology Laboratory Practicum (2.0 cr)
· GDES 1312 - Foundations: Color and Design in Two and Three Dimensions (4.0 cr)
· GDES 3312 - Color and Form in Surface Design (4.0 cr)
· GDES 3353 - Packaging and Display (3.0 cr)
· PDES 3705 - History and Future of Product Design (3.0 cr)
· PDES 3711 - Product Innovation Lab (4.0 cr)
· RM 2215 - Introduction to Retail Merchandising (3.0 cr)
· RM 2234 - Retailing in a Digital Age [TS] (3.0 cr)
· RM 3124 - Consumers of Design (3.0 cr)
· RM 3242 - Retail Buying (3.0 cr)
· RM 4212W - Dress, Society, and Culture [WI] (3.0 cr)
· RM 4217 - International Retail Markets [GP] (3.0 cr)
· RM 4235 - Data Driven Retail (3.0 cr)
· RM 4248 - Creative Leadership in Retailing (3.0 cr)
· TH 5530 - Costume Design (3.0 cr)
· TH 5580 - Costume Technology (3.0 cr)
Fashion + Technical Design
Focus on research-based development of creative design concepts. Developing cohesive collections and assortments, trend analysis and forecasting, and rendering fashion products in 2 and 3 dimensions. Focus on technical development of apparel and soft products. Patternmaking and assembly in stretch (knits) and non-stretch (wovens) fabrics. Design for manufacturing, sizing and fit, and design of functional wearable products.
Fashion + Technical Design
ADES 2211 - Fashion Illustration and Portfolio Development (4.0 cr)
ADES 2222 - Apparel Design Studio II (4.0 cr)
ADES 3121 - History of Fashion, 19th to 21st Century (3.0 cr)
ADES 3217 - Fashion: Trends and Communication (3.0 cr)
ADES 3223 - Apparel Design Studio III (4.0 cr)
ADES 3224W - Functional Clothing Design [WI] (4.0 cr)
ADES 3226 - Collection Development (4.0 cr)
ADES 3227 - Design for Manufacturing (4.0 cr)
DES 5188 - Anthropometrics, Sizing & Fit (4.0 cr)
RM 4212W - Dress, Society, and Culture [WI] (3.0 cr)
 
More program views..
View college catalog(s):
· College of Design

View sample plan(s):
· Apparel Design Fashion Design Sub-Plan
· Fashion Design
· Technical Design
· Fashion + Technical Design

View checkpoint chart:
· Apparel Design B.S.
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ADES 1221 - Introduction to Soft Goods Fabrication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
This course introduces fundamental methods, tools, and techniques for assembling products made of soft goods (textiles). Course material covers the basics of cutting, sewing, pressing, and finishing textile products, with an emphasis on industrial fabrication methods.
ADES 2213 - Textile Product Analysis
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Physical, chemical, and biological characteristics of fibers, yarns, textile structures, and finishes. Their effect on performance/appearance of textile products, including apparel, interior, and industrial textiles.
ADES 2214 - Softlines Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Physical characteristics of softline products related to function for target market. Class experiences based on methods of analysis, including visual inspection, quality, construction, costing, and fit/sizing. prereq: DHA major or minor or instr consent
ADES 2221 - Design in 3 Dimensions
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
This class is an introduction to designing in 3 dimensions, with consideration of how 3D shapes are used and how they are formed. Course content explores the relationship between 2-dimensional and 3-dimensional shapes (flattening), as well as additive and subtractive methods of creating shapes. Software tools for modeling in 3 dimensions will be introduced.
ADES 4215 - Product Development: Softlines
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Product development for apparel and other sewn products. Developing products in a lab studio for effectiveness, reliability, and marketability. Team approach using merchandising/design principles to develop products for specific markets. prereq: 2213 or DHA 2213 or apparel design major or clothing design major or retail merchandising major or instr consent
ADES 4218W - Fashion, Design, and the Global Industry (WI)
Credits: 3.0 [max 6.0]
Grading Basis: A-F only
Typically offered: Every Fall
Relationship of fashion, dress, and culture to fashion industry. Globalization, fashion centers, design, time/place. Focuses on Chinese fashion industry. prereq: Upper level undergraduate or grad student
ADES 4225 - Apparel Design Studio V
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Market research information/implementation. Designing for specific audience, market, user group. Applying market research to design line of apparel. Research of promotional methods for design project. prereq: [[3224 or DHA 3224], [3225 or DHA 3225]] with grade of at least C-, apparel design major
DES 2101 - Design and Visual Presentation
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This course introduces students to three of the main design software applications in the industry: Adobe Illustrator, Adobe Photoshop, and Adobe InDesign through a practical, hands-on approach, focusing on teaching students to develop designs using the applications and prepare files for production.
DES 2701 - Creative Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is an introduction to a variety of tools and methods used in developing new products, services, and experiences. The focus of the class is on the early stages of design which includes user research, market research, idea generation methods, concept evaluation, concept selection, intellectual property, and idea presentation. Students will learn the divergent and convergent design thinking process to frame problems, and generate, refine, and communicate ideas. Students work individually and in groups applying the content taught in lecture to multiple assignments and a semester-long design project.
GDES 1311 - Foundations: Drawing and Design in Two and Three Dimensions
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design elements and principles in context of observational drawing. Integrative approach to two-dimensional design, three-dimensional design, and drawing. Broad conceptual framework for design exploration. Emphasizes perceptual aspects of visual forms.
RM 1201 - Fashion, Ethics, and Consumption (CIV)
Credits: 3.0 [max 3.0]
Typically offered: Every Fall & Spring
Apparel business. Overview of steps in the process of creating, merchandising, selling, and consuming apparel. Various ethical positions reflected in manufacturer, retailer, and consumer decision making are considered.
ADES 3224W - Functional Clothing Design (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: ADes 3224W/ApSt 5224
Grading Basis: A-F or Aud
Typically offered: Every Spring
Principles and theory of functional apparel design. Conduct and apply research in designing apparel for situations requiring thermal or impact protection, accommodation for mobility, or facilitation for bodily function.
ADES 4218W - Fashion, Design, and the Global Industry (WI)
Credits: 3.0 [max 6.0]
Grading Basis: A-F only
Typically offered: Every Fall
Relationship of fashion, dress, and culture to fashion industry. Globalization, fashion centers, design, time/place. Focuses on Chinese fashion industry. prereq: Upper level undergraduate or grad student
RM 4212W - Dress, Society, and Culture (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Contemporary dress from diverse cultures within/outside USA analyzed using social science concepts. Dress as nonverbal communication system. prereq: [Jr or sr or grad student], [design major or minor or instr consent]
ADES 2211 - Fashion Illustration and Portfolio Development
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Illustration skills specific to garments/textiles. Traditional media/CAD applications. Critique/analysis of visual communication of apparel design concepts.
ADES 3121 - History of Fashion, 19th to 21st Century
Credits: 3.0 [max 4.0]
Course Equivalencies: ADes 4121/ApSt 5121
Grading Basis: A-F or Aud
Typically offered: Every Fall
Survey of apparel and appearances in Western cultures, from the 18th century to the present. Role of gender, race, and class with respect to the change in dress within historical moments and social contexts will be addressed. Students will learn and apply research approaches and methods in the study and interpretation of dress using objects from the Goldstein Museum of Design.
ADES 3217 - Fashion: Trends and Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Relation of fashion trends to visual analysis of apparel. Application to design/retail. Study of techniques and processes of identifying socio-cultural indicators, past and present trends, and methods for determining future trends in fashion and related industries. Communication skills are developed through assignments, in-class activities, lecture/discussion, guest-speaker presentations, and a trend forecasting project.
ADES 3226 - Collection Development
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Development of apparel and sewn product concepts for specific consumer contexts. Focus on iterative design of an assortment of product concepts that form a cohesive whole. Assortment strategy, consumer profile, price point, and product context are considered. Product concepts are developed using a research-based design process, and rendered in 2 and 3 dimensions.
RM 4212W - Dress, Society, and Culture (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Contemporary dress from diverse cultures within/outside USA analyzed using social science concepts. Dress as nonverbal communication system. prereq: [Jr or sr or grad student], [design major or minor or instr consent]
ADES 2222 - Apparel Design Studio II
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design process in developing apparel for specific user group. Advanced principles/methods of developing patterns for body, including flat pattern, draping, fitting. Computer-aided design tools for illustration, pattern making. prereq: [2221 or DHA 2221] with a grade of at least C-, Apparel Design major, pass portfolio review
ADES 3196 - Field Study: National or International
Credits: 1.0 -10.0 [max 10.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall, Spring & Summer
Faculty-directed field study in a national or international setting. prereq: instr consent
ADES 3223 - Apparel Design Studio III
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Study tailored/non-tailored apparel structures. Experiment with various materials/structures using traditional/innovative methods. Principles of manipulating materials/structures applied to series of garments. prereq: [2222 or DHA 2222] with grade of at least C-, Apparel Design major, pass portfolio review
ADES 3224W - Functional Clothing Design (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: ADes 3224W/ApSt 5224
Grading Basis: A-F or Aud
Typically offered: Every Spring
Principles and theory of functional apparel design. Conduct and apply research in designing apparel for situations requiring thermal or impact protection, accommodation for mobility, or facilitation for bodily function.
ADES 3227 - Design for Manufacturing
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Technical development of sewn products for production and manufacture, with an emphasis on effective communication in a team environment. Sample assessment for geometry, aesthetics, and quality. Iterative development of technical specifications and the technical package, garment patterns, and samples. Materials sourcing and supply chain. Production design and assessment.
ADES 4196 - Internship in Apparel Design
Credits: 1.0 -4.0 [max 4.0]
Course Equivalencies: ADes 4196/IGDes 4196/Hsg 4196/
Grading Basis: S-N or Aud
Typically offered: Every Fall, Spring & Summer
Supervised work experience relating activity in business, industry, or government to student's area of study. Integrative paper or project may be required. prereq: Completion of at least one-half of professional sequence, plan submitted and approved in advance by adviser and internship supervisor, written consent of faculty supervisor, instr consent
DES 3141 - Technology, Design, and Society (TS)
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Explore/evaluate impact of technology/design on humans, societies. How design innovation shapes cultures. How people use technology to shape design, adoption, use of designed products/environments through consumerism/ethical values.
DES 3201 - Career and Internship Preparation for Design
Credits: 1.0 [max 1.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Research career opportunities and organizations related to industry. Set career goals based on skills and interests. Identify job search skills to secure internships, implement transition from college to employment. prereq: Pre-graphic design or graphic design or pre-interior design or interior design or pre-apparel design or apparel design or environmental design or architecture or product design
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Students will uncover elements of storytelling within the design process and investigate different modes of shaping narrative. We will be experimenting with various media, including 2D design and mapping, audio, video, social platforms, augmented reality, and online environments.
DES 3311 - Travels in Typography
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3311/DesI 3010
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Using collection in James Ford Bell Library, students study rare book/map collections and undertake hands-on exercises on history of type, including developments in typesetting, calligraphy, and letterpress printing.
DES 3321 - Furniture Design: Exploration
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3321/DesI 3040
Grading Basis: A-F only
Typically offered: Every Fall
Explore the inclusive, egalitarian nature of furniture design! Gain a foundational understanding for buying, selling, designing or studying furniture. We collectively explore the topic via lectures, reading, writing, discussion, field trips, visits from working professionals, and a classic design exercise.
DES 3331 - Street Life Urban Design Seminar
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3331/DesI 3050
Grading Basis: A-F only
Typically offered: Every Spring
The street as part of network of urban systems/fragments: sidewalks, private interiors, curbs, terraces, boulevards, parking lots, bus stops, public institutions, urban architectures, utility lines, storm/sewer systems, groundwater, satellite communication systems, gardens, and lighting. Readings in urban studies, geography, design, economics and art history. Students review case studies, envision possible transformations of streets/street life.
DES 4165 - Design and Globalization (DSJ)
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 4165/Des 5165
Grading Basis: A-F or Aud
Typically offered: Every Fall
The course explores how culture, identity, and difference are defined and produced and the role that design plays in the production of difference, inequality, and marginalization. prereq: Jr or sr
DES 4322 - Furniture Design, Practice
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
The hardest things about the creative act is learning how to start something before you know what it is. The simplest objects are always more formally complex than the mind can accurately imagine. This course teaches design thinking through furniture constructed using a fast, loose & ad-hoc "children-club-fort-building" method of discovering & visualizing while making. Direct-construction design is tangibly satisfying and will provide powerful context for all other scales of creative, design and planning methods. Your results will not be conventionally good-looking, but you will make real & functioning cultural things. All exercises will be dependent on connecting to ideas beyond commonly recognized boundaries of the furniture. Think "Chair-ness, not Chair." You will be taught basic welding and wood joinery to provide fast & viable structural frames, "surfacing" methods in wood, foam and fabric composites, and an introduction to mold making and material casting. You do not need to be good at making, but you must be game to try. Craft is important so-far as basic structural usability is attained. Ideas will always trump material "correctness."
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Exploration of the theories and methods that influence the assessment of physical, cognitive, social, and psychological human factors, and the analysis of user needs with application to designed products and systems that interact with a human user or the human body. This course is an introductory overview to the theories and concepts of Human Factors and their application through the methods of User-Centered Design. Typically, the class is comprised of students from a wide variety of disciplines and backgrounds. Course material is explored through readings, lectures, discussions, case studies, and course projects.
DES 5188 - Anthropometrics, Sizing & Fit
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Periodic Fall & Spring
Comprehensive attention to ergonomics and anthropometric variance across populations is crucial to the advancement of wearable products and apparel. This course will examine the relationship between body size, body shape, product design, sizing systems, and fit. Students will examine existing sizing systems and develop new sizing systems using anthropometric data, body scan technology, and OptiTex 3D patternmaking software. A special focus will be given to examining innovative tools that encourage the merging of anthropometrics and design throughout the design process. This class is suitable for students across a variety of disciplines.
DES 5901 - Principles of Wearable Technology
Credits: 2.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Exploration of technologies, theories, and best practices for designing and developing systems incorporating wearable technology. This lecture-based class will introduce students to the physical principles that underlie many wearable technology subsystems, will discuss design approaches that conscientiously consider user experience and wearability in systems design. This course is an introductory course that focuses on wearable technology concepts blending User-Centered Design with Engineering Systems development. It is intended to be approachable for students with a wide variety of interests and backgrounds. Course material is explored through readings, lectures, discussions, and course projects. Optional laboratory course (DES.5902) provides hands-on opportunities to put these principles into practice.
DES 5902 - Wearable Technology Laboratory Practicum
Credits: 2.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Laboratory session to develop skills in building and testing wearable technology systems. The student must be enrolled concurrently with DES 5901 (Principles of Wearable Technology). Students will be provided opportunities for hands-on prototyping to gain a practical appreciation for the challenges related to wearable systems development. Course material is explored through laboratory sessions and course projects.
GDES 1312 - Foundations: Color and Design in Two and Three Dimensions
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Color theory, its application in two- and three-dimensional design. Emphasizes effective use of color by studying traditional color systems, perception, and interaction. Lectures, demonstrations, extensive studio work, and critiques.
GDES 3312 - Color and Form in Surface Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Use of color/form representation in two-dimensional surface applications. Historical use of color and of spatial representation in visual communication.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
PDES 3705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class covers critical milestones in the history, evolution, and trajectory of modern product design as well as the human relationships to consumer goods, including production and consumption. In some assignments, students have the opportunity to apply the topics discussed towards imagining the future of the product design industry.
PDES 3711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors. prereq: PDes 2772 OR Junior/Senior (any major) or permission from instructor
RM 2215 - Introduction to Retail Merchandising
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
This course is designed to introduce concepts involved in the retail business and provide a high-level overview into all aspects of managing, planning and executing within this environment. Concepts include omni channel/multichannel retailing, digital retailing, consumer behavior, buying, inventory planning, supply chain, pricing, financial planning, human resources, store locations, store layout, and visual merchandising.
RM 3124 - Consumers of Design
Credits: 3.0 [max 3.0]
Course Equivalencies: ApSt 5124/RM 4124
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Contemporary approaches to consumer behavior. Focus is on understanding why people buy certain products/services by reviewing the examples found in the design-related industry, including apparel. This course discusses various psychology related theories to understand internal and external influences shaping consumer decisions.
RM 3242 - Retail Buying
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Principles/mathematics of merchandise inventory control, merchandise selection. prereq: [2215 or DHA 2215]; [MATH 1031 or MATH 1051 or MATH 1142 or MATH 1151 or MATH 1155 or MATH 1271 or CALG student group]; [jr or sr]; retail merchandising [major or minor] or instr consent
RM 4217 - International Retail Markets (GP)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Operating a retail business in foreign countries. How international markets differ from U.S. market. Effects of sociocultural systems within foreign countries. Theories of international trade. Interface between countries and firms. Strategic alternatives for global retail operations.
RM 4235 - Data Driven Retail
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
This hands-on course is designed to introduce basic concepts and techniques for big data text analysis and apply them in retail context. Students learn the theoretical basis for natural language processing and text analysis and understand how various analysis methods are used to draw insights from unstructred text data. Students also learn the basics of Python and practice using the Python codes to analyze data such as word frequency analysis, sentiment analysis, semantic network analysis, topic modeling, and Concor
RM 4248 - Creative Leadership in Retailing
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Theory/research on creative leadership. Opportunities to apply knowledge to contemporary issues facing practicing retail leaders.
TH 5530 - Costume Design
Credits: 3.0 [max 9.0]
Typically offered: Every Fall
Theory and process of costume design for theatrical productions (e.g., dance, opera, film) through hypothetical productions. prereq: 3531
TH 5580 - Costume Technology
Credits: 3.0 [max 15.0]
Typically offered: Every Fall & Spring
Fabric enhancement techniques, masks, wig-making, millinery, makeup prosthetics, pattern drafting, and draping. Topics specified in Class Schedule. prereq: 3571 or grad or instr consent
ADES 2222 - Apparel Design Studio II
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design process in developing apparel for specific user group. Advanced principles/methods of developing patterns for body, including flat pattern, draping, fitting. Computer-aided design tools for illustration, pattern making. prereq: [2221 or DHA 2221] with a grade of at least C-, Apparel Design major, pass portfolio review
ADES 3223 - Apparel Design Studio III
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Study tailored/non-tailored apparel structures. Experiment with various materials/structures using traditional/innovative methods. Principles of manipulating materials/structures applied to series of garments. prereq: [2222 or DHA 2222] with grade of at least C-, Apparel Design major, pass portfolio review
ADES 3224W - Functional Clothing Design (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: ADes 3224W/ApSt 5224
Grading Basis: A-F or Aud
Typically offered: Every Spring
Principles and theory of functional apparel design. Conduct and apply research in designing apparel for situations requiring thermal or impact protection, accommodation for mobility, or facilitation for bodily function.
ADES 3227 - Design for Manufacturing
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Technical development of sewn products for production and manufacture, with an emphasis on effective communication in a team environment. Sample assessment for geometry, aesthetics, and quality. Iterative development of technical specifications and the technical package, garment patterns, and samples. Materials sourcing and supply chain. Production design and assessment.
DES 5188 - Anthropometrics, Sizing & Fit
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Periodic Fall & Spring
Comprehensive attention to ergonomics and anthropometric variance across populations is crucial to the advancement of wearable products and apparel. This course will examine the relationship between body size, body shape, product design, sizing systems, and fit. Students will examine existing sizing systems and develop new sizing systems using anthropometric data, body scan technology, and OptiTex 3D patternmaking software. A special focus will be given to examining innovative tools that encourage the merging of anthropometrics and design throughout the design process. This class is suitable for students across a variety of disciplines.
ADES 2211 - Fashion Illustration and Portfolio Development
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Illustration skills specific to garments/textiles. Traditional media/CAD applications. Critique/analysis of visual communication of apparel design concepts.
ADES 3121 - History of Fashion, 19th to 21st Century
Credits: 3.0 [max 4.0]
Course Equivalencies: ADes 4121/ApSt 5121
Grading Basis: A-F or Aud
Typically offered: Every Fall
Survey of apparel and appearances in Western cultures, from the 18th century to the present. Role of gender, race, and class with respect to the change in dress within historical moments and social contexts will be addressed. Students will learn and apply research approaches and methods in the study and interpretation of dress using objects from the Goldstein Museum of Design.
ADES 3196 - Field Study: National or International
Credits: 1.0 -10.0 [max 10.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall, Spring & Summer
Faculty-directed field study in a national or international setting. prereq: instr consent
ADES 3217 - Fashion: Trends and Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Relation of fashion trends to visual analysis of apparel. Application to design/retail. Study of techniques and processes of identifying socio-cultural indicators, past and present trends, and methods for determining future trends in fashion and related industries. Communication skills are developed through assignments, in-class activities, lecture/discussion, guest-speaker presentations, and a trend forecasting project.
ADES 3226 - Collection Development
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Development of apparel and sewn product concepts for specific consumer contexts. Focus on iterative design of an assortment of product concepts that form a cohesive whole. Assortment strategy, consumer profile, price point, and product context are considered. Product concepts are developed using a research-based design process, and rendered in 2 and 3 dimensions.
ADES 4196 - Internship in Apparel Design
Credits: 1.0 -4.0 [max 4.0]
Course Equivalencies: ADes 4196/IGDes 4196/Hsg 4196/
Grading Basis: S-N or Aud
Typically offered: Every Fall, Spring & Summer
Supervised work experience relating activity in business, industry, or government to student's area of study. Integrative paper or project may be required. prereq: Completion of at least one-half of professional sequence, plan submitted and approved in advance by adviser and internship supervisor, written consent of faculty supervisor, instr consent
DES 3141 - Technology, Design, and Society (TS)
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Explore/evaluate impact of technology/design on humans, societies. How design innovation shapes cultures. How people use technology to shape design, adoption, use of designed products/environments through consumerism/ethical values.
DES 3201 - Career and Internship Preparation for Design
Credits: 1.0 [max 1.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Research career opportunities and organizations related to industry. Set career goals based on skills and interests. Identify job search skills to secure internships, implement transition from college to employment. prereq: Pre-graphic design or graphic design or pre-interior design or interior design or pre-apparel design or apparel design or environmental design or architecture or product design
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Students will uncover elements of storytelling within the design process and investigate different modes of shaping narrative. We will be experimenting with various media, including 2D design and mapping, audio, video, social platforms, augmented reality, and online environments.
DES 3311 - Travels in Typography
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3311/DesI 3010
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Using collection in James Ford Bell Library, students study rare book/map collections and undertake hands-on exercises on history of type, including developments in typesetting, calligraphy, and letterpress printing.
DES 3321 - Furniture Design: Exploration
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3321/DesI 3040
Grading Basis: A-F only
Typically offered: Every Fall
Explore the inclusive, egalitarian nature of furniture design! Gain a foundational understanding for buying, selling, designing or studying furniture. We collectively explore the topic via lectures, reading, writing, discussion, field trips, visits from working professionals, and a classic design exercise.
DES 3331 - Street Life Urban Design Seminar
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3331/DesI 3050
Grading Basis: A-F only
Typically offered: Every Spring
The street as part of network of urban systems/fragments: sidewalks, private interiors, curbs, terraces, boulevards, parking lots, bus stops, public institutions, urban architectures, utility lines, storm/sewer systems, groundwater, satellite communication systems, gardens, and lighting. Readings in urban studies, geography, design, economics and art history. Students review case studies, envision possible transformations of streets/street life.
DES 3351 - Phenomenon of Everyday Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Examines the growing fascination with design in everyday life. From Target to IKEA, from TIME magazine to the New York Times Sunday supplement, interest in the designer and designed object are permeating popular culture. Implications of this phenomenon in the present and historical precedents for the "design in everyday life" concept.
DES 4165 - Design and Globalization (DSJ)
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 4165/Des 5165
Grading Basis: A-F or Aud
Typically offered: Every Fall
The course explores how culture, identity, and difference are defined and produced and the role that design plays in the production of difference, inequality, and marginalization. prereq: Jr or sr
DES 4322 - Furniture Design, Practice
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
The hardest things about the creative act is learning how to start something before you know what it is. The simplest objects are always more formally complex than the mind can accurately imagine. This course teaches design thinking through furniture constructed using a fast, loose & ad-hoc "children-club-fort-building" method of discovering & visualizing while making. Direct-construction design is tangibly satisfying and will provide powerful context for all other scales of creative, design and planning methods. Your results will not be conventionally good-looking, but you will make real & functioning cultural things. All exercises will be dependent on connecting to ideas beyond commonly recognized boundaries of the furniture. Think "Chair-ness, not Chair." You will be taught basic welding and wood joinery to provide fast & viable structural frames, "surfacing" methods in wood, foam and fabric composites, and an introduction to mold making and material casting. You do not need to be good at making, but you must be game to try. Craft is important so-far as basic structural usability is attained. Ideas will always trump material "correctness."
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Exploration of the theories and methods that influence the assessment of physical, cognitive, social, and psychological human factors, and the analysis of user needs with application to designed products and systems that interact with a human user or the human body. This course is an introductory overview to the theories and concepts of Human Factors and their application through the methods of User-Centered Design. Typically, the class is comprised of students from a wide variety of disciplines and backgrounds. Course material is explored through readings, lectures, discussions, case studies, and course projects.
DES 5901 - Principles of Wearable Technology
Credits: 2.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Exploration of technologies, theories, and best practices for designing and developing systems incorporating wearable technology. This lecture-based class will introduce students to the physical principles that underlie many wearable technology subsystems, will discuss design approaches that conscientiously consider user experience and wearability in systems design. This course is an introductory course that focuses on wearable technology concepts blending User-Centered Design with Engineering Systems development. It is intended to be approachable for students with a wide variety of interests and backgrounds. Course material is explored through readings, lectures, discussions, and course projects. Optional laboratory course (DES.5902) provides hands-on opportunities to put these principles into practice.
DES 5902 - Wearable Technology Laboratory Practicum
Credits: 2.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Laboratory session to develop skills in building and testing wearable technology systems. The student must be enrolled concurrently with DES 5901 (Principles of Wearable Technology). Students will be provided opportunities for hands-on prototyping to gain a practical appreciation for the challenges related to wearable systems development. Course material is explored through laboratory sessions and course projects.
GDES 1312 - Foundations: Color and Design in Two and Three Dimensions
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Color theory, its application in two- and three-dimensional design. Emphasizes effective use of color by studying traditional color systems, perception, and interaction. Lectures, demonstrations, extensive studio work, and critiques.
GDES 3312 - Color and Form in Surface Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Use of color/form representation in two-dimensional surface applications. Historical use of color and of spatial representation in visual communication.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
PDES 3705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class covers critical milestones in the history, evolution, and trajectory of modern product design as well as the human relationships to consumer goods, including production and consumption. In some assignments, students have the opportunity to apply the topics discussed towards imagining the future of the product design industry.
PDES 3711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors. prereq: PDes 2772 OR Junior/Senior (any major) or permission from instructor
RM 2215 - Introduction to Retail Merchandising
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
This course is designed to introduce concepts involved in the retail business and provide a high-level overview into all aspects of managing, planning and executing within this environment. Concepts include omni channel/multichannel retailing, digital retailing, consumer behavior, buying, inventory planning, supply chain, pricing, financial planning, human resources, store locations, store layout, and visual merchandising.
RM 2234 - Retailing in a Digital Age (TS)
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Students will explore and evaluate the impact of emergence of retail technology on the retail industry and consumers as well as on the society at large. Changes in the retail business and consumer behaviors will be examined in relation to emerging technologies. Both benefits and concerns related to digital retailing will be discussed.
RM 3124 - Consumers of Design
Credits: 3.0 [max 3.0]
Course Equivalencies: ApSt 5124/RM 4124
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Contemporary approaches to consumer behavior. Focus is on understanding why people buy certain products/services by reviewing the examples found in the design-related industry, including apparel. This course discusses various psychology related theories to understand internal and external influences shaping consumer decisions.
RM 3242 - Retail Buying
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Principles/mathematics of merchandise inventory control, merchandise selection. prereq: [2215 or DHA 2215]; [MATH 1031 or MATH 1051 or MATH 1142 or MATH 1151 or MATH 1155 or MATH 1271 or CALG student group]; [jr or sr]; retail merchandising [major or minor] or instr consent
RM 4212W - Dress, Society, and Culture (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Contemporary dress from diverse cultures within/outside USA analyzed using social science concepts. Dress as nonverbal communication system. prereq: [Jr or sr or grad student], [design major or minor or instr consent]
RM 4217 - International Retail Markets (GP)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Operating a retail business in foreign countries. How international markets differ from U.S. market. Effects of sociocultural systems within foreign countries. Theories of international trade. Interface between countries and firms. Strategic alternatives for global retail operations.
RM 4235 - Data Driven Retail
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
This hands-on course is designed to introduce basic concepts and techniques for big data text analysis and apply them in retail context. Students learn the theoretical basis for natural language processing and text analysis and understand how various analysis methods are used to draw insights from unstructred text data. Students also learn the basics of Python and practice using the Python codes to analyze data such as word frequency analysis, sentiment analysis, semantic network analysis, topic modeling, and Concor
RM 4248 - Creative Leadership in Retailing
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Theory/research on creative leadership. Opportunities to apply knowledge to contemporary issues facing practicing retail leaders.
TH 5530 - Costume Design
Credits: 3.0 [max 9.0]
Typically offered: Every Fall
Theory and process of costume design for theatrical productions (e.g., dance, opera, film) through hypothetical productions. prereq: 3531
TH 5580 - Costume Technology
Credits: 3.0 [max 15.0]
Typically offered: Every Fall & Spring
Fabric enhancement techniques, masks, wig-making, millinery, makeup prosthetics, pattern drafting, and draping. Topics specified in Class Schedule. prereq: 3571 or grad or instr consent
ADES 2211 - Fashion Illustration and Portfolio Development
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Illustration skills specific to garments/textiles. Traditional media/CAD applications. Critique/analysis of visual communication of apparel design concepts.
ADES 2222 - Apparel Design Studio II
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design process in developing apparel for specific user group. Advanced principles/methods of developing patterns for body, including flat pattern, draping, fitting. Computer-aided design tools for illustration, pattern making. prereq: [2221 or DHA 2221] with a grade of at least C-, Apparel Design major, pass portfolio review
ADES 3121 - History of Fashion, 19th to 21st Century
Credits: 3.0 [max 4.0]
Course Equivalencies: ADes 4121/ApSt 5121
Grading Basis: A-F or Aud
Typically offered: Every Fall
Survey of apparel and appearances in Western cultures, from the 18th century to the present. Role of gender, race, and class with respect to the change in dress within historical moments and social contexts will be addressed. Students will learn and apply research approaches and methods in the study and interpretation of dress using objects from the Goldstein Museum of Design.
ADES 3217 - Fashion: Trends and Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Relation of fashion trends to visual analysis of apparel. Application to design/retail. Study of techniques and processes of identifying socio-cultural indicators, past and present trends, and methods for determining future trends in fashion and related industries. Communication skills are developed through assignments, in-class activities, lecture/discussion, guest-speaker presentations, and a trend forecasting project.
ADES 3223 - Apparel Design Studio III
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Study tailored/non-tailored apparel structures. Experiment with various materials/structures using traditional/innovative methods. Principles of manipulating materials/structures applied to series of garments. prereq: [2222 or DHA 2222] with grade of at least C-, Apparel Design major, pass portfolio review
ADES 3224W - Functional Clothing Design (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: ADes 3224W/ApSt 5224
Grading Basis: A-F or Aud
Typically offered: Every Spring
Principles and theory of functional apparel design. Conduct and apply research in designing apparel for situations requiring thermal or impact protection, accommodation for mobility, or facilitation for bodily function.
ADES 3226 - Collection Development
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Development of apparel and sewn product concepts for specific consumer contexts. Focus on iterative design of an assortment of product concepts that form a cohesive whole. Assortment strategy, consumer profile, price point, and product context are considered. Product concepts are developed using a research-based design process, and rendered in 2 and 3 dimensions.
ADES 3227 - Design for Manufacturing
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Technical development of sewn products for production and manufacture, with an emphasis on effective communication in a team environment. Sample assessment for geometry, aesthetics, and quality. Iterative development of technical specifications and the technical package, garment patterns, and samples. Materials sourcing and supply chain. Production design and assessment.
DES 5188 - Anthropometrics, Sizing & Fit
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Periodic Fall & Spring
Comprehensive attention to ergonomics and anthropometric variance across populations is crucial to the advancement of wearable products and apparel. This course will examine the relationship between body size, body shape, product design, sizing systems, and fit. Students will examine existing sizing systems and develop new sizing systems using anthropometric data, body scan technology, and OptiTex 3D patternmaking software. A special focus will be given to examining innovative tools that encourage the merging of anthropometrics and design throughout the design process. This class is suitable for students across a variety of disciplines.
RM 4212W - Dress, Society, and Culture (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Contemporary dress from diverse cultures within/outside USA analyzed using social science concepts. Dress as nonverbal communication system. prereq: [Jr or sr or grad student], [design major or minor or instr consent]