Experience our Masters degrees for yourself. Sign up for Taster Week.


Degree accredited and awarded by

Image

"One of the best things I have ever done to further my knowledge and growth. The tutors and team are absolutely fantastic. The course was awesome and my sound design has improved exponentially. Thank you, thank you, thank you!"

Adam Goodman
Course graduate

MA SOUND DESIGN FOR VIDEO GAMES

POSTGRADUATE MASTERS DEGREE


Flexible online study with personal tuition

Full time – 12 months (30 hours a week)
Part time – 24 months (15 hours a week)
Part time – 36 months (8 hours a week)

Accepting applications for Sep 2024 start. Apply now

Game audio is a rapidly expanding and extremely creative area of the video games industry. Our Masters in game audio, MA Sound Design for Video Games, is designed to prepare you creatively and technically to work as a sound designer and eventually an audio lead or audio director.

Taught and mentored by top game audio professionals, you will learn how to create the sounds that bring the world of video games to life. You will also learn to use audio middleware software, such as Wwise and FMOD, to implement your sounds into game engines like Unity and Unreal. As a school of game audio we focus on employability and even support you after you graduate with our Employment Support Program.


INTERESTED?

Register for more information about this course and studying with ThinkSpace Education.

Have questions? Our friendly team are here to help. Complete the form above, email us or call us on +44 (0)1243 256 049

Preparing you for the career you deserve

This course prepares students to go into the industry as video game composers, assistant composers or as a member of an audio team.

On this course, you will learn:

  • To create game sound effects both from your own recordings and sourced from commercial libraries.
  • How to use inexpensive and readily available field recording equipment to produce atmospheres, spot-effects and Foley.
  • To create and implement weapon, impact, and vehicle sounds.
  • Business skills to help you produce a winning portfolio that will help you get game audio jobs and a new career.
  • Collaborative and remote working skills, vital in such a connected global industry.

TAUGHT BY working PROFESSIONALS

Our teaching staff and mentors are all current working professionals, many involved at the highest level in the business. They’ve worked for almost every major game studio, including Electronic Arts, Blizzard, Bandai, Nintendo, Capcom, Frontier and Dambusters Studios.

Here are a few of the many who will be giving you individual feedback, either in writing, during weekly one to one mentoring sessions, or at the student workshops. Their game composition and audio credits include:

  • Call of Duty Infinite War
  • League of Legends
  • Batman Arkham Knight
  • Forza Horizon 2
  • Resident Evil
  • Warhammer: Total War
  • Lego 2KDrive
  • Metal Gear Rising
  • Cyberpunk 2077
  • Wolfstein Youngblood
  • Team Sonic Racing
  • Need For Speed Shift
  • Walking Dead Assault

Plus we regularly host invite visiting lecturers to provide additional real-world insights and inspiration.

See All THINKSPACE Teaching Staff

GIORGIO VEZZINI

Sound Design, Audio Lead (Baldur Gate 3, Batman: Arkham Knight)

MARK ANGUS

Sound Designer (Alien: Isolation, EA, Sega, Microsoft)

KEVIN VAIL

Sound Design Engineer (Far Cry 4, Batman Arkham City, Watchdogs, Far Cry 5)

ALYX JONES

Game Audio Professional (Silver Script Games, The Sound Architect)

MATTHEW BESIER

Sound Designer, Engineer (Mass Effect series, Dragon Age: Origins)

GREG LESTER

Sound Designer (The Quarry, As Dusk Falls)

LEARN EVERYTHING YOU NEED TO SUCCEED

Your course falls into six modules plus a final major project which lasts three months. Each module focuses on a different area of video game composition, while at the same time developing specific compositional, technical and business skills.

Students will be introduced to the concepts surrounding the purpose of game audio and the practical skill of creating audio in sync with a moving image. They will examine how it works in practice, technically, creatively and in the professional working environment. They will learn to create audio to a brief in a variety of styles, accurately interpreting the intentions of the game audio director.

They will explore the various roles within the game industry and learn who is responsible for each aspect of the game delivery. This module will also discuss game direction and management, storytelling and narrative, level design and game workflows. Specifically, the focus will be on handheld and mobile gaming.

Students are introduced to the art of spotting a cut scene, choosing when and where to place audio, and will be discussing in depth the role that sound plays.

Video game sound designers are expected to turn their hands to a variety of styles and genres but they are mostly expected to create sound that explores the unique interactive nature of the medium. The non-linear medium of video games presents exceptional challenges and opportunities.

UNSURE ABOUT STUDYING ONLINE?

Concerned about feeling disconnected or lacking individual attention from home? Don't worry. Our online music campus connects you with fellow students, industry alumni, tutors, and professionals across the globe. There's always someone to assist, offer advice, provide encouragement, or share work opportunities.

Discover what our degree alumni have to say about their connected experience with ThinkSpace, the friends they've made, and the networks they've built.

"I love the community. I've made friends for life and I look forward to working with many of them in the future."

FLEXIBLE Schedules TO FIT AROUND YOUR LIFE

We offer three different schedules so you can pick which best fits around your life. It is also possible to switch between these schedules at certain points during the degree, should you find that that you have more or less time available than you anticipated. You can also pause your degree altogether if life gets in the way.

Full time – 12 months (30 hours a week)
Part time – 24 months (15 hours a week)
Part time – 36 months* (8 hours a week)

Please note that these weekly hours are estimates based on previous years' students. It will vary from student to student, depending on your rate of work. These times estimates include every element of the course: live workshops, one-to-one tutorials, reading and watching the course materials, and time spent on assignment projects. (*36 month option not available to UK students on a postgraduate student loan)

Learn more about SCHEDULES

FinancING

Price for the whole degree:

£11,750

You will be invoiced in instalments at the start of each term. (For courses lasting longer than 12 months, please budget for an annual inflation linked increase on the remaining balance of fees, based on UK RPI, capped at 8%.)

UK and International students pay the same. For those paying in other currencies, the exact price is subject to exchange rate fluctuation.

STUDENT LOANS

In parts of the UK you can apply for the following student loans to cover postgraduate tuition:
- Up to £12,167 in England. More info
- Up to £18,770 in Wales. More info
- Up to £6,500 in Northern Ireland. More info

PAY-AS-YOU-LEARN OPTIONS

We offer interest-free payment plans, where you can spread the cost of your course across the duration of your studies. The payment plan you are on depends on the schedule you are on. You will be required to pay a deposit upon enrolling.

LEARN MORE ABOUT FINANCING

HELPING YOU SECURE YOUR FIRST ROLE

This degree not only equips you with the necessary skills for your desired career but also offers valuable assistance in securing a great job once you graduate. Our optional Employment Support Programme (ESP) is provided to graduates of this degree at no extra cost.
 
This bootcamp-style program helps you enhance your demo reel, refine your website, build your professional network, identify job prospects, and improve your pitching abilities. Through a combination of live workshops, video tutorials, and course materials, it provides you with the essential support, training, and motivation required to embark on the fulfilling career you deserve.


accredited by Arts University Bournemouth

Your degree is accredited and awarded by our academic partner, Arts University Bournemouth (AUB). Home to the prestigious Bournemouth Film School – whose alumni include film director Edgar Wright (Baby Driver) and screenwriter Simon Beaufoy (Slumdog Millionaire) – AUB is a public university on the south coast of England. Its history dates back to the 1880s.

AUB provide academic oversight across our degrees, which are subject to the same rigorous quality checks as degrees taught by all UK universities.

How to apply

To make an initial application you will need to fill out the application form, write a short cover letter and provide a few examples of your music / sound design. You will find a detailed explanation of the process on the applications page.

You do not require a high level of music theory for this course, just the ability to write great music and lots of potential.

Start your application

"Am I good enough?"

We are asked this question all the time and we’re happy to help and advise. Get in touch and we'll discuss your musical ambitions and ask for some examples of your work. Then we can tell you where you stand. Simply complete the form below, email us or call us on +44 (0)1243 256 049.


WHAT COURSE ALUMNI sAY

"I didn't want to relocate so ThinkSpace was a great option for me. It also gave me the freedom to work on other projects while I study."

Kasia Dziekan
Course graduate

"I was able to develop as a sound designer by trying out my ideas and learning as I went, taking onboard valuable feedback from the teaching team. And that's not something I could have risked with real clients."

Alex Green
Course graduate

Frequently Asked Questions

For more FAQs, and more information please visit the Applications & FAQsStudent Finance and Study With ThinkSpace pages.

For your portfolio we would like to see examples of audio manipulation in some form. Ideally, this would be examples of sound design replacements you have done to video games or film clips, however we understand not everyone will have this in their portfolio if you are moving from a different discipline.We would encourage you to try replacing the sound effects from a video game cutscene or gameplay footage, but we will also accept:- Audio, music, and dialogue editing

- Mixing and mastering music (a ‘before and after’ is appreciated)
- Any audio to picture
- Field recording, and foley.
- Practical or musical sound design.

Feel free to reach out and show us your portfolio if you want to check if it's suitable.If you choose to do sound effect replacements, you are allowed to use sound libraries. Sound effects created and manipulated by you are encouraged, but using sound libraries is a key part of a sound designer's workflow so you can use these in your application.For those of you that have already worked in games, examples of your work, preferably as screen-captured video and audio, would be very helpful.It should be entirely your own work. You must make it clear in the covering letter where loops or any other pre-recorded audio that is not your own has been used. A list of sound libraries you have used to create your work is required.

have a question? contact us

Need some advice? Or just want to talk music? We’re always here to lend a professional ear.

postgraduate@thinkspace.ac.uk

+44 (0)1243 256049

Related Masters degrees

Image

MA COMPOSING FOR VIDEO GAMES

Working with video games has a lot of it’s own challenges, and this course will teach you how to work in an adaptive and interactive medium, whilst also looking at the different compositional techniques used for different types of video games, from indie to AAA titles.

Learn more 
Image

MFA VIDEO GAME COMPOSITION AND ORCHESTRATION

Learn about writing and orchestrating music exclusively for video games. This pathway also includes a live scoring session, where you will have your music played by a life orchestra. (Dual Pathway MFA)

Learn more 
Image

MFA VIDEO GAME AND MEDIA COMPOSITION

Cover all areas of composing for media, be it TV, film, games, library music, trailers, and more. You will also learn specific skills that apply to the technicalities of writing music for games. (Dual Pathway MFA)

Learn more 
Image

MFA VIDEO GAME MUSIC AND AUDIO

You will learn how to create, record and implement various types of sound and effects for games, as well as developing your compositional skills while you write for games projects. (Dual Pathway MFA)

Learn more